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[Part 3/Final] Dungeon Keeper Review

Tower Madness 2 continues with the theme of sheep vs aliens. Pretty much like all previous tower defense titles, the new game asks you to build towers to fight off enemies, each destroyed providing the player with more in-app coins to obtain new towers and upgrade existing towers for more damage output. Once all waves of enemies are destroyed or all sheep have been abducted, the game ends. This is a very conquest-alike gameplay that we have seen in battlefield 4, though we would love to see something like battlefield 4 hacks in this game.

What’s unusual for this game is that it does not set a fixed route for the aliens to march along.  Which means technically you may build towers at anywhere on the open maps and of course, you’ve got to spare some place as paths for the enemies to step on.

If you find the game proceed over too slowly, you may double the speed by tapping on the acceleration key placed at the right corner of the lower screen. But before that, make sure your reflex is capable of dealing with difficult situations at that speed.

From winning in each map, you will gain stars to unlock higher stages and wool that serves as money to unlock higher levels of towers. There are currently 40 stages across 4 campaigns. And as the stage ramps up, more powerful towers will be unlocked to assist you in the effort. At the end of the day, TowerMadness 2 might not be the type of game you could get used to or find attractive in the first few minutes. But if you dare to dig into the depth of it, you will be rewarded with an addictive, occasionally challenging strategy-demanding game.

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[Part 2] Dungeon Keeper Review

Perhaps the best minions of all are your imps. They don’t assist in battle, but they are the backbone of your workforce. They are responsible for digging up every square of dirt and constructing every building you assign to them. You’ll need precious Gems to afford more imps, but once you’ve bought them, they’re yours to keep. Gems can be bought via IAP or found in small chunks as you dig up the dirt around your dungeon. The imps are bratty little things and, as they’re master, it’s up to you to motivate them. You do this by entering the imp screen and slapping them across the face a few times. It’s funny every time and will keep them working twice as hard for an hour or so, at which point you are free to slap them into shape again.

The in-app purchase system is pretty innocuous as long as you are willing to take the game at a slower pace. If you’re really in a rush, buying extra gems for more minions is the best way to go. You can also use gems to instantly finish any time-based task or refill your gold and stone supplies.When all’s said and done, Dungeon Keeper is one of the better free-to-play, multiplayer strategy games I have played in some time. The humor is a huge factor, but I also really appreciated that it plays a bit differently from Clash of Clans and its many clones. The conversion to free-to-play has made it more inspired by the original Dungeon Keeper than true to the original’s gameplay, but I still think there’s room for fans of the 1997 classic to enjoy this one. That said, players who are looking for a game to check in on a few times a day are a better fit for this new Dungeon Keeper. There’s plenty to do on each check in, start a few upgrades, collect some resources, slap your imps, and maybe go on a raid against another player or defend against an AI raid in the campaign.

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Dungeon Keeper Review

I’m sure it will be a controversial change for fans of the PC original, but the game’s designers have actually done a great job of melding the gameplay of the 1997 version with a modern free-to-play twist. The influence of Clash of Clans on Dungeon Keeper is palpable. Digging up dirt in your dungeon, building rooms, researching spells, and training minions will all take real time to complete. I guess that’s technically true of the original game too, but in this case, some of the more advanced tasks will take many hours to accomplish. On top of that, Dungeon Keeper now features a multiplayer mode where players can raid each other’s bases for combat points and resources.

How you’ll feel about the game really comes down to your expectations. If you sit down expecting hours of dungeon-building, you’ll be disappointed. On the other hand, if you approach it more like Clash of Clans — checking in a few times a day in ten-minute chunks — you’ll have a great time. The designers pulled just the right amount of inspiration from Clash to make the free-to-play multiplayer feel compelling while ensuring that Dungeon Keeper still felt like its own game. Unlike the many free-to-play, multiplayer strategy games that wind up feeling nearly identical to Clash of Clans, Dungeon Keeper’s identity is unique enough that you could easily play both (and it’s funny enough that you should try it out even if you don’t like Clash of Clans) Your Dungeon Heart is the heart of your dungeon. It is responsible for summoning new minions and it is the most important thing to defend from invaders. As you upgrade it, you’ll unlock more rooms which in turn unlock more game features. One room will let you start planting traps around your dungeon while another lets you research spells. Most rooms support a new minion type and also have some means of defending themselves, much like a tower defense game. This gameplay reminds me of the game battlefield 4 that i used to play with bf4 hacks that had a conquest mode. The minions you can summon include skeletons, trolls, vampires, and baby dragons. You can use them on the offensive to raid others’ dungeons, but they can also be used defensively and will stay in your dungeon to defend their designated rooms. Your dungeon defenses include doors you can put up to slow down enemies as well as all kinds of traps that use fire, poison, spikes, and explosives to fend off intruders. Each minion type has different qualities that means you’ll need to be strategic about the way you attack with your own and defend against other players’. For instance, trolls target defensive rooms above all others but are weak against fire damage while vampires will go straight for the Dungeon Heart, heal 10% of the damage they do against living creatures, and take extra damage from Spike Traps.

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Dungeon Keeper

Dungeon Keeper Review
In 1997, Peter Molyneux (of Populous and Fable fame) left EA to form Lionhead Studios. His last project at EA was Dungeon Keeper, a strategy game where players take on the role of an evil overlord managing a dungeon full of traps and minions. Despite the popularity and cult status that Dungeon Keeper has attained, its most recent game is 1999’s Dungeon Keeper 2. That is, until now. EA has rebooted the franchise with a new mobile game that’s simply called “Dungeon Keeper”.

Dungeon Keeper is not a straight port of the PC version. It fully embraces the fantastic theme and hilarious humor, but the graphics and gameplay have been updated significantly. Its 3D graphics are bright, cartoony, and super charming. The game’s mascot is Horny, a devil who will guide you through the ins and outs of dungeon keeping as well as provide commentary as you advance through the single-player campaign. His voiceover is excellent and his lines are super funny. As is the trend with EA’s mobile games, Dungeon Keeper is a free-to-play game. Horny shamelessly cracks a joke at the premium currency (Gems), calling them “loved by some, feared by others, tolerated by the rest”.